Monday 21 February 2011

Character classes

At the start of the game the players can choose between four different character classes. Each class has its specific powers and items, making no class truly "better" than the other, and all four are typically used to their fullest extent when grouped together. As each character levels up, they can transform into stronger classes. Each progressive class change grants access to new spells, skills, weapons and wings as well as an associated change in appearance. Later on in the game, the player can create special characters only accessible to players who have reached certain levels. Certain maps have special monsters that others don't and these monsters have special drops such as box of kundun and more. Excellent weapons as well as armor are very highly favored in the stronger maps. The strongest monsters are known to be in Kanturu 3 but Kundun is the main and hardest monster. The strongest items drop from him.

The Dark Knight (Dark Knight -> Blade Knight -> Blade Master) is the most popular character, most likely because of its focus on pure physical combat. Dark Knights have naturally high HP, great weapons, and the best armor. This makes them well-equipped to be the primary attacker in a party. After completing the game’s quests, the Dark Knights are Blade Knights, and then Blade Masters.

The Dark Wizard (Dark Wizard -> Soul Master -> Grand Master) specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and low physical damage make it impractical. Instead, they wield magical staffs, which increase the offensive power of their spells. Dark Wizards become Soul Masters and then Grand Masters after the first and second quests, respectively.

The Fairy Elf (Elf -> Muse Elf -> High Elf) specialize in long-ranged combat and defensive or offensive magic, can also create summons. Because of the lack of synergy between their fighting and magical skills, they have been developed over time into two separate playing styles. The Agility Elf (AE) focuses on Agility to use the strongest bows and crossbows and cause great amounts of damage. The Energy Elf (EE) focuses on the Energy stat, allowing them to use summoned units and offensive and defensive spells. Elves become Muse Elves and High Elves after the each of the quests. Elves, however are the least upgraded class as well. While BK's, SM's and DL's were constantly being upgraded and made new skills for Elves were left behind, which makes them nerfed. They however still be the great fighters in combat thank to their high attack rate and evasion.


The Magic Gladiator (Magic Gladiator -> Duel Master) is a combination of the DK and DW, and can be unlocked as a new class when your character reaches level 220. He cannot wear a helm, which make them the lowest armored class and vulnerable in combat. They have four sets of class specific armor though they can also wear many of the DK and DW armor. The Magic Gladiator can run without the need of +5 boots, and swim faster without the need of +5 gloves. MGs receive 7 stat points per level, as opposed to the 5 gained by the three basic classes. Magic Gladiators only have one class change to Duel Masters. Like Elfs, MG's aren't upgraded constantly, and have low synergy between the magic and strength, so most players use Strength based MG or Energy based MG.

The Dark Lord (Dark Lord-> Lord Emperor) can be created when your character reaches level 250. A Dark Lord does high physical and magical damage, and can control pets. Dark Lords also receive 7 stat points per level, and have the ability to swim faster/run without the need of +5 boots and +5 gloves. Dark Lords also have only one class change to Lord Emperor.

The Summoner (Summoner-> Bloody Summoner-> Dimension Summoner) can be chosen as a starting character. She is introduced in Season 3. The Summoner has powerful new spells: "Sleep", "Chain Lightning". However, she can use some of the DW's skills, too. As the name says, she has her own summons: Sahamutt, Neil and Ghost Phantom. These can be upgraded until +13 and they can also be found and obtained as "excellent" items. The female character has strong new sets - each one makes her hair look different.
Spells and Skills

Like most RPG games, characters in MU can use many different kinds of magic and special abilities. Each character has its own set of spells and some weapons may be enchanted in order to provide the character with a specific spell. Casting a spell costs MP (mana, or magic point) and sometimes AG or stamina.

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